Originally posted at Master Mines.

So it’s been a while since I’ve done anything with Grand Tour, and at this moment I don’t see that changing. I like the idea, and I think using PTA as a springboard for hacking out a system for me to use is a good thing to do, but it seems every time I sit down to lay down plans I draw a blank. I think I need to let this one simmer for a while in the dark corners of my mind, let it solidify some more before I can handle it and mold it. That leaves me, though, with a void to be filled.

I’ve two projects that I could tackle now:

  1. Eldritch Rangers – this is a setting-like thing that I am developing with a co-writer as a project for Highmoon Media Productions. The basic idea is “Power Rangers vs. Cthulhu (if the Power Rangers had been created in the 1920’s by Nikolai Tesla, Alister Crowley and the Maharal of Prague, creator of the Golem).” It’s Pulp-Anime and it’s supposed to make you cringe the way you did when you read that description. We originally were going to work it as a mini-setting for d20 Modern, but after a chat with Fred, I will also be doing it as a setting for Spirit of the Century. The d20 Modern part is cake for me, and my co-writer, Scott Carter, has that part down pat for the most part. The FATE part is what I would focus on here, because, as light a system as FATE is, it is still crunchy enough to demand serious attention when creating new rules and fiddly bits.
  2. Unnamed Ancients Project – Anyone who knows me or follows my HMP product releases knows I am very much into historical gaming, and especially into Ancient World games/settings. I publish Targum Magazine, and through that I get to indulge my love for the ancient world, albeit in someone else’s sandbox, be it Green Ronin’s Mythic Vistas settings, or general d20. For a long time now I have had the itch to put out my own Ancients RPG, and while for a time I though to do it d20, then I also considered True20 (not an option I have yet tossed aside), I now also consider doing a new system. Or parts of a system. Because the thing is that aside from the cool Ancient World ass-kicking-adventure parts that would be a part of the game, one of the concepts I am most interested in developing is the idea of Civilization as a game mechanic, that not only would this game allow you to play a warrior in Biblical Israel, Mythical Greece or Imperial Rome (almost like 3 separate games in one), but also allow the option of creating a Family that starts in, say, Mesopotamia, where you play this one character, go and have awesome sword-and-sandal adventures with him, then you can flip into a macrocosmic level, trace the character’s Family through a couple of centuries until you reach a new era where you want to drop down into the microcosmic level, and play there again, and so forth. So, to give an example, you could play this guy named Abram/Abraham that starts in Ur-kasdim in Ancient Mesopotamia, go on a few adventures with him in the micro level, flip up to the macro level, develop the Family for a few generations until you reach the Hellenistic era, flip down to the micro again, and play this other character, Judah Maccabee (a descendant of your previous character), in a new series of adventures.

By sheer word count above, one might be inclined to think option #2 seems to excite me more, but they both excite me equally; it’s just option #1 is a lot more defined in my head than #2, and I needed to explain more here to share the idea.

So, I will think about this and make a decision. But I also would welcome very much your input.

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