Earlier today my Play-By-eMail D&D group finished Halls of the Minotaur, the opening adventure in our Dungeon Crawl Classics campaign, West to the Empire. After 4 days adventuring, and pulling a dungeon crawl first for me: actually getting out of the dungeon to regroup and going back to the village to resupply, today we finally arrived at the chamber of the minotaur lord, Toth-ror. It was frightening and dangerous, but we won the initiative, and we delivered righteous justice upon this scourge of the weak. It was especially poignant for me, since I am playing a character who was the squire of a knight killed by the minotaur, so that allowed me to put in some roleplaying bits that helped me develop this once-pregen stock character into my personal avatar in the game.
Kudos go to Mark Gedak for running an awesome game, a game that understood the medium in which it was developing, and took advantage of those, a game that was as much good ole dungeon crawl as it was a challenging excercise in cooperation and focus. Thanks go to my fellow players also for an excellent time and for the effort put in the game as well as in developing your characters (even if the road you took for development makes me groan from time to time).
We will be putting together adventure journals of this adventure, and I’ll be sure to share it here as well.
Now, more adventure awaits, and I am ready for it.